It's heavy, but by god it looks so good in a lot of games. My 1080 Ti almost can't do 32x lol, my VRAM usage skyrockets to 10GB+ usage in it. Granted beyond 8x most won't see a difference, but I use 16x because I can. ePSXE was the only emulator before that could upscale, either 2x (without errors) or 4x(with rendering errors), going from 240p to 480p or 960p was a nice bump, but not huge. Some people love that though, so it's up to you.Ī big deal is also the fact you can increase the resolution by up to 32x these days with Beetle PSX HW. The polgygons also don't "shake" anymore, like they always did and some found annoying. The difference is minor in 2D games, but in 3D games. All emulators until PGXP + GTE Fixes and the PS1 itself had those issues. Basically, the PS1 had shaky polygons and unaligned textures due to it's low power. In other news, I transferred my save from emulator to a real PS1 (via OPL2), and while a lot of detail in the 3D is lost, the 2D elements look amazing on CRT.I recommend trying out Beetle PSX HW on RetroArch actually.Ī breakthrough in PS1 emulation happened recently called PGXP. ![]() But I kinda like the interactivity, even if it's on easy mode for numpties like me. I mean, I know I can just watch a long play. I'm actually contemplating seeing if there are cheats I can apply to zoom through the tough battles and see the amazing story first hand. But one that requires much more time than I have to give. If Square could give it the "Resident Evil 2" remake treatment, keeping what worked and applying modern quality fixes to the game, it works be superb. I'm rubbish at RPGs at the best of times, but this one has added "you need to have played the game three times to be good enough to play it right" vibes, which puts it a little out of reach for me I think. Lots and lots of "Game Over" screens that I wasn't seeing days 1-4. But I'm early into day 5 and struggling hard already. Overall I LOVE the presentation and story. There seems to be stuff that was rushed, missing, or just not well tested. 2Ĭlick to expand.I've been doing a fair bit of Googling with this one because it's exactly the sort of game I suck at, and I was hoping to knock it over in my one week off (on top of a bunch of open source projects in trying to get to some major milestones on).īut what you're saying above sounds like a common source of frustration with the game. The first two games, Parasite Eve and Parasite Eve II, had shipped over 3 million copies worldwide by 2010. The game begins with Aya Brea, an NYPD rookie, attending an opera with an unnamed date. The incident starts on December 24 and ends on December 29. The game takes place over a six day span in New York City in 1997. ![]() It is the first game in the Parasite Eve series. The original title was also followed by two video game sequels: Parasite Eve II in 1999 and The 3rd Birthday in 2010, and was re-released on the PlayStation Network in 2010. The game is a sequel to the novel Parasite Eve, written by Hideaki Sena. The video game adaptation was part of a resurgence of popularity in Japanese horror sparked by the original book, and was released alongside a film adaptation and two manga comics one based on the book, the other on the video game. Parasite Eve received positive reviews critics praised the graphics and gameplay, but found the overall game too linear and with little replay potential. Music for the title was composed by Yoko Shimomura who was widely acclaimed for her work to create an "inorganic" and "emotionless" soundtrack that saw two album releases. It was produced by Hironobu Sakaguchi and directed by Takashi Tokita. Parasite Eve was SquareSoft's first M-rated game, and the first major American and Japanese game development collaboration for the company.
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